Tonight at a glance
- Platforms
- vic-20 · Arcade · Atari8bit · C64 · ZXS · Game Gear +5
- Mode
- Single player · Multiplayer
- Age rating
- PEGI 7
- Violence
- Moderate
- Frights
- None
The story
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
- Action
- ghosts
- mascot
- death
- maze
- female protagonist
- steam
- achievements
- artificial intelligence
- kid friendly
The look
A few frames, chosen rather than collected.
Production
- Players
- 80 / 100 · 92 players
- Critics
- 84 / 100 · 2 critics
- Publisher
- Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
If this stayed with you
Then these are the nearest things Cue holds — chosen for what they share with it, not for what happens to be popular.









