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game

1982

Ms. Pac-Man

Tonight at a glance

Platforms
vic-20 · Arcade · Atari8bit · C64 · ZXS · Game Gear +5
Mode
Single player · Multiplayer
Age rating
PEGI 7
Violence
Moderate
Frights
None

The story

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

  • Action
  • ghosts
  • mascot
  • death
  • maze
  • female protagonist
  • steam
  • achievements
  • artificial intelligence
  • kid friendly

The look

A few frames, chosen rather than collected.

Production

Players
80 / 100 · 92 players
Critics
84 / 100 · 2 critics
Publisher
Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft