CueSign in
game

1999

RollerCoaster Tycoon

Tonight at a glance

Platforms
XBOX · PC
Mode
Single player
Age rating
ESRB E
Violence
Mild
Frights
None

The story

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.

  • Business
  • Sandbox
  • tycoon
  • amusement park
  • management
  • building
  • artificial intelligence
  • pizza
  • digital distribution

The look

A few frames, chosen rather than collected.

Production

Players
82 / 100 · 225 players
Critics
83 / 100 · 2 critics
Developer
Frontier Developments, Chris Sawyer Productions
Publisher
Hasbro Interactive, MicroProse Software, Inc., Atari, Inc.