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game

2007

Sam & Max: Save the World

Tonight at a glance

Platforms
Wii · PC · X360
Mode
Single player
Age rating
PEGI 12
Violence
Mild
Frights
None

The story

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

  • Comedy
  • Mystery
  • episodic
  • steam
  • bromance
  • achievements
  • crime
  • dark humor
  • camera
  • easter egg

The look

A few frames, chosen rather than collected.

Production

Players
75 / 100 · 53 players
Critics
82 / 100 · 2 critics
Developer
Telltale Games
Publisher
JoWooD Productions Software, The Adventure Company